It’s a veritable cavalcade of first issues this week, so let’s skip the stage-setting and get right down to the business of telling you which of these new series are worth your time (and, more importantly, money) to follow —
The major “event” book of the week is, of course, Alan Moore and Kevin O’Neill’s The League Of Extraordinary Gentlemen : The Tempest #1, which marks the beginning of the end not only for this two-plus-decade-old franchise, but for the legendary comics careers of the two creators behind it (although, at least in Moore’s case, we’ve heard that before). “Going out with a bang” seems to be the operative philosophy behind this six-parter, as well as settling every possible score on the way out the door, but this is, as you’d no doubt expect, far more than simply a combination vanity project/victory lap — although elements of both are certainly present and accounted for. Roll call, then, of undeniably positive attributes : the latest all-female iteration of the League is certainly more than timely, one could even argue necessary, for the #MeToo era; nods to Shakespeare’s final work (from which, of course, the series takes its name) abound, particularly structurally; and our Bearded Wizard seems to want to use his last hurrah to, admirably, shed some light on the plights of various ripped-off cartoonists of years gone by. Throw in some heavy Silver Age references that look and read like a British version of 1963, a delicious deconstruction of the James Bond archetype, and Woody Allen getting shot through the head and what have you got? A comic as visually- and narratively-jam-packed as we’ve become accustomed to from this tandem, sure, but also something of a love letter both celebratory and somber to the medium they’re leaving behind. O’Neill’s art is deliriously good, of course, especially on the B&W comic-strip-style pages, where the detailed intricacy of his linework really shines through. Do you need this more than you need the $4.99 Top Shelf/IDW is asking for it? Oh, yes. Oh, God, yes.
Meanwhile, Moore’s former editor, Karen Berger, kicks off what’s being touted as the “second wave” of her Berger Books imprint at Dark Horse with writer Christopher Cantwell and artist Martin Morazzo’s She Could Fly #1, a four-part mini-series not so much about the flying female in question as it is about a teenage girl with an acute case of debilitating OCD who is the ostensible super-heroine’s biggest fan — and maybe even, somehow, connected to her in ways as yet to be determined. Or is that all in her head? The Berger Books output has been decidedly up-and-down to this point, but this is as “up” as it gets : a heartfelt rumination on adolescence and the pain of trying to “fit in,” a gripping and authentic family drama, and an honest exploration of mental illness, all prepared and persented with obvious care. Cantwell’s script is brisk and clutter-free, cutting right to the bone of every character and situation on hand, while Morazzo, whose work on Ice Cream Man over at Image has been blowing me away, delineates the proceedings with such a clean, polished, precise style that it’s honestly hard not to be taken aback by the leaps and bounds his art is making right before our eyes. This one, again, retails at $4.99 and is, again, more than worth every penny.
Speaking of Image (even if, fair enough, I mentioned it only in passing), our final two debuts for the week come our way via their publishing auspices, the first being Farmhand #1, written and drawn by former Chew artist Rob Guillory. I really wanted to like this one given my appreciation for Guillory’s bright, expressive, and decidedly tongue-in-cheek style of illustration, but it seems like he’s not entirely comfortable yet with his own admittedly creepy and inventive premise, that being some unethical corporate skullduggery taking place at a “factory farm” that organically grows human body parts and organs. Maybe layering a family estrangement subplot on top of it is too much, too fast, or maybe he’s just not sure how to translate a nifty (God, did I just say that?) idea into an actual story yet, but I found the plot here decidedly lacking, the characters less than involving, and the overall trajectory of the narrative haphazard at best. The art’s great, don’t get me wrong — Guillory is bound and determined to pull out all the stops on that score and manages to do so with considerable aplomb. But whatever chance I may have been willing to give this book going forward (I was thinking another issue, at least, before deciding whether or not to drop if from my “pull”) flew right out the window when this comic’s “climactic” three-page epilogue landed with a resounding thud. If I hear good things about future installments I may give the inevitable first-volume trade a go (from the library, mind you), but this marks the first and last time I fork over $3.99 of my own cash for this series.
And, not to give away the game right at the outset, but — I felt much the same about Die! Die! Die! #1, a new Skybound/Image co-venture from writer Robert Kirkman (with a co-plotting credit going to Scott M. Gimple, former “show-runner” on The Walking Dead) and artist Chris Burnham better known at this point for its unorthodox marketing strategy (it was a “surprise” release unannounced until literally the day before it hit shops) than anything going on between its covers. Burnham’s a terrific choice to illustrate a bloody ultra-violent yarn about purportedly “strategic” assassins who work behind the scenes to murder key individuals in order to either set about or curtail key series of socio-political events, but Kirkman seems to have no real grasp on what he wants to do here story-wise other than his best Garth Ennis impersonation — which, as it turns out, is actually a really lousy Garth Ennis impersonation, given that this comic carries none of the philosophical heft or knowing self-deprecation of Ennis’ best works. It’s not that it takes itself seriously, mind you — it’s just that there’s no real brain or heart behind the OTT absurdity it wallows in, just forced pseudo-cleverness, and the fact that the Skybound titles have finally joined their other Image stable-mates at a $3.99 price point means that there’s absolutely no reason to pick this thing up, despite some pretty stellar artwork.
And, with that, we come to the end of another Round-Up column. Next week we’ll either talk about some new-ish minis that have come my way in recent days, or we’ll take a look at a book or two I’ve been looking forward to with a reasonable amount of anticipation that’s scheduled to hit shops this coming Wednesday (I’m looking at you in particular, Euthanauts). Maybe both? Join me back here in seven days and we’ll see.