If it seems like Image Comics is rolling out a new series (be it limited or ongoing) every week — well, that’s because they are. But even by their standards, four in one week is a lot —
Bloodstrike : Brutalists #0 is the one everyone’s been talking about (although that fact was apparently lost on my LCS owner, who ordered precisely one fucking copy — and it was the godawful Rob Liefeld variant, as opposed to the awesomeness shown above), as it brings the punk ‘zine/”alt” comics sensibilities of the great Michel Fiffe (most notably of Copra fame, although my favorite of his works is unquestionably Zegas) crashing headlong into the mercifully-shuttered world of the aforementioned Mr. Liefeld’s Extreme Studios line-up circa about — I dunno, 1996 or some shit. From the book’s numbering to its purposely-stilted dialogue to its admittedly lame core premise (undead heroes who bear more than a passing resemblance to a bunch of Marvel characters fight equally generic villains for reasons never apparently thought through all that completely) there are any number of deliberate “call-backs” to a late and decidedly un-lamented era of comics history on offer here, but Fiffe isn’t content with some basic-ass exercise in nostalgia, instead allowing his inventive page layouts and inherent sense of visual “flow” to propel the narrative along in a manner that Liefeld (goddamn, there’s that name again!), with his clunky, static, over-rendered-yet-still-hopelessly-sloppy “Hollywood blockbuster on bathtub PCP” imagery never could. This story is apparently a continuation of one left abandoned in the wake of Extreme going belly-up, but it doesn’t matter : no one who was working on the book “back in the day” had any idea what was going with it, either.
Fortunately, Fiffe does, and despite the rather annoying fact that you really do need to read the backmatter here (which comes complete with some hijinks courtesy of Paul Maybury, Benjamin Marra, Charles Forsman, and Ed Piskor, so you won’t regret spending time on it in the least) in order to fully grasp the scope and intentions of the project as a whole, to say nothing of this issue’s narrative specifically, it seems that the characters are given far more meat on their bones in a handful of pages here than they ever were in the sum total of however many issues this series ran for in the past. In short, this is fun stuff with a reasonable amount of thought put into it, especially aesthetically, and since it’s gonna be a brief run (three issues, I thought I heard?), there’s almost no way you won’t get your four bucks’ worth every time. You certainly do here.
Proxima Centauri #1 kicks off a new six-parter appropriate for all ages from the always-interesting Farel Dalrymple, and it’s as utterly charming as it is visually striking. I defy anyone not to take an immediate liking to teen inter-dimensional adventurer Sherwood Breadcoat, and while the “quest across the universe to find our hero’s brother” story is pretty standard as far as plots go, the people, places, and things he encounters along the way are anything but. Rendered with a pleasingly loose line that makes the pages breeze by in something very near to stream-of-consciousness fashion, this is intricately-woven stuff cleverly designed to look and read like it’s literally being made up as Dalrymple goes along. Once in awhile a book hits the stands that is so obviously inventive it literally hurts — this is one, and you don’t want to miss it under any circumstances. Another one well worth forking over $3.99 a pop for.
And while you’ve got four singles out (wait, sorry, that’s eight so far), grab another four and fork ’em on over for The Weather Man #1. Jody LeHeup flexed his comedy “chops” writing Shirtless Bear-Fighter!, and while he’s not toned down the absurdist humor in the least for this one, artist extraordinaire Nathan Fox does his part to ensure that the belly-laughs are matched with an admirably ambitious futurist tour-de-force of, dare I say it, mind-blowing proportions, all colored with uncharacteristically garish aplomb by likely-best-in-the-biz Dave Stewart. Earth has been destroyed in some sort of mass catastrophe, what survivors there are have colonized Mars, and the beleaguered masses are kept entertained by an asshole TV weather guy who seems to have more in common with a morning radio “shock jock” than he does with an actual meteorologist. Except, ya know, there’s a lot more to him that we ever suspected if the implications of the absolutely jaw-dropping cliffhanger are to be believed. I figured I was gonna like this book, probably even like it a lot — turns out I actually freaking loved it.
One that I didn’t expect to care for, though, was The Magic Order #1. Yeah, okay, Olivier Coipel’s art is always lush, evocative, and magnificent, as it is (and then some — I mean it, this is absolutely gorgeous work) here, and Dave Stewart (hi again, Dave!) absolutely kills it with his understated, cinematic (is this guy versatile or what?) color scheme, but let’s be brutally, painfully honest : when was the last time Mark Millar actually wrote a comic that was any fucking good whatsoever?
Well, I’m pleased to report that drought (however long you think it may have lasted) is over. This first Millarworld title to be published since Netflix bought the imprint lock, stock, and barrel is the surprise hit not just of the week, but maybe of the month : a simple premise (family imbued with magic powers going back generations battles otherworldly monsters to keep us mere mortals safe — and we never even know about it!) admittedly ready-made for Hollywood exploitation (hey, Millar is still Millar, right?) needn’t necessarily be a bad thing, and here it’s not : the protagonists are all immediately likable to one degree or another, the story moves along at a solid clip, the “ground rules” are laid out succinctly, and the “fight scenes” are equal parts trippy and fun. Mostly, though, the whole thing is just breathtaking to look at and I’d happily shell out $3.99 for Coipel’s art even if the story sucked — which, in this case, it actually doesn’t. In fact, it’s really damn good — and no, I still can’t believe I’m saying that, either.
So there you go — four great reasons to hit the comic shop in one week. I had a huge smile on my face after reading every single one of these books. Will next week prove as bountiful, dear readers? Only one way to know, of course — join me back here in seven days!